Ghosts was a very solid game, quite well done. Of course, I have the Xbox 360 version, so I wasn't plagued with the buggy moments. (Also, there's no real difference between it and Xbox One texture-wise, so it would make sense if the game is part of the backwards compatibility program. I hope that it is). The canine fights, underwater level, and space battles all made me absolutely thrilled, and I still get a great kick out of the game when I play it today.
Of course, the game isn't perfect. The main problem is really with Rorke. For an antagonist, he's a considerable step down. He's just a glorified bounty hunter who gets treated like the main enemy, when it's very clear that he isn't. The intro scene in Sin City is definitely a clunky, predictable, cliché-ridden mess, that while solidly done, doesn't fully connect. That said, this all would've stayed, if there was more focus on the real enemy, the man who succeeded Almagro as the leader of the Federation.
But what do you think. What could've been done to improve the game? Also, what would a Ghosts 2 have been like?
Of course, the game isn't perfect. The main problem is really with Rorke. For an antagonist, he's a considerable step down. He's just a glorified bounty hunter who gets treated like the main enemy, when it's very clear that he isn't. The intro scene in Sin City is definitely a clunky, predictable, cliché-ridden mess, that while solidly done, doesn't fully connect. That said, this all would've stayed, if there was more focus on the real enemy, the man who succeeded Almagro as the leader of the Federation.
But what do you think. What could've been done to improve the game? Also, what would a Ghosts 2 have been like?
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