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Warzone Redeploying me far from the action!?!?!?

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Just when you think you have seen it all in stupid land here comes this.....I love playing Plunder because I like being able to redeploy after dying and get back into a fight. I am not playing this game mode so I can just run around and collect cash. I am playing for the action, the kills, the fights, etc. However, when I hot drop an active area, get some kills, then die....I am looking forward to redeploy over that area and land back on that spot and get into some more action. It seems like after redeploying over the same area 2-3 times, I then get teleported to Prison/Lumberyard/Military Base where there is not a soul in sight. What the hell is that about? If I want to get back in a fight I have to spend several minutes driving a vehicle back to civilization hoping some coward hiding in a window doesn't c4 me on the way. Do developers know how to make a fun game anymore? We didn't seem to have such trouble with this the previous decades.
 
Just when you think you have seen it all in stupid land here comes this.....I love playing Plunder because I like being able to redeploy after dying and get back into a fight. I am not playing this game mode so I can just run around and collect cash. I am playing for the action, the kills, the fights, etc. However, when I hot drop an active area, get some kills, then die....I am looking forward to redeploy over that area and land back on that spot and get into some more action. It seems like after redeploying over the same area 2-3 times, I then get teleported to Prison/Lumberyard/Military Base where there is not a soul in sight. What the hell is that about? If I want to get back in a fight I have to spend several minutes driving a vehicle back to civilization hoping some coward hiding in a window doesn't c4 me on the way. Do developers know how to make a fun game anymore? We didn't seem to have such trouble with this the previous decades.

Never played Plunder - not my cup of tea - but I imagine it's because the point of Plunder is to rack up cash. So they figure if you've died in one area a few times they try respawning you elsewhere. Why should they keep dropping you back in right on top of the team who just killed you - that doesn't sound very fair to them. And if it's just action you want, why not go play regular multiplayer?
 
Never played Plunder - not my cup of tea - but I imagine it's because the point of Plunder is to rack up cash. So they figure if you've died in one area a few times they try respawning you elsewhere. Why should they keep dropping you back in right on top of the team who just killed you - that doesn't sound very fair to them. And if it's just action you want, why not go play regular multiplayer?
There is something about the feel of Plunder that I enjoy much better than regular multiplayer. Not a fan of MP maps in this COD and I like the time to kill/armor plates stuff in Plunder. Feels like a more realistic gun fight to me.
 
It will redeploy you close to the action PROVIDING there is a member of your team alive.
If your team gets wiped, you're out of there! Keep one of you alive and you wont be relocated, if your whole squad gets wiped - you f'ed up.
 
It will redeploy you close to the action PROVIDING there is a member of your team alive.
If your team gets wiped, you're out of there! Keep one of you alive and you wont be relocated, if your whole squad gets wiped - you f'ed up.
Yea, I noticed that. Just trying to understand why they would redeploy us into a dead zone/no action zone.
 
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