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QUICK SCOPING!!!!!!!!!

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Ok ive heard all im gonna hear from all these quick scopers trying to defend themselves with they look through the scope wen QS or its not cheating WELL GUESS WHAT IT IS ..ive replayed 100s of videos on my 60mbps internet(through that in so they cant say well your internet is slow)and in almost all the vids in each game the QS might actually look through his sights twice outta 50 times unless there hard scoping which i dont have a problem with cause thats what a sniper is for long strategical shots not running around with it like a smg or ARits a glitch because your not lookin gthrough the scope but yet pulling it up enuf to trick the computer that you are an therefore causing it to know its a sniper an thus giving the QS ridiculous shots like missing completely with a hit marker but still getting a kill or not pulling the sight up an getting a head shot from across the map an before i wrote this forum i masterd QS so there no arguing that QS dont look through the scope wen firing its crap an shudnt be allowed in call of duty there shud be a 2sec delay or to that affect to insure that the sniper has looked through the scope an the crosshairs are actually aimed at the target before getting the kill and im sure theres more like me in the cod community than the ones that defend QS .
 
Quickscoping is a glitch taking advantage of the aim assist in the game (all COD's have this, though I believe in Black Ops 1 it was made harder to do) that is present with aim assist turned on in multiplayer and for the bots in private match/combat training as well as for campaign for both the player and his allies and enemies. It is a game mechanic that other games use (Halo for example) and it is vital for campaign use as it dictates how enemy bots and other things aim and interact/move in the environment. The biggest issue is that people like having aim assist in multiplayer (the vast majority that is) and so Activision has never asked Treyarch, Sledgehammer, nor Infinity Ward to take it out or make it a Campaign only mechanic. For whatever reason COD: Ghosts claimed it had taken quickscoping out of the game, and I would love for someone to explain why they ever said/claimed that as it is the exact same with exception of the blurred background in the scope instead of the blackness. I hope this helps. Quickscoping does indeed take skill and it is a perishable skill, anyone can hit a quickscope with practice. People that are actually good hit feeds or quickscope 100% of the time and do good in public matches, an example would be zirrGrizz.
 
I won't argue, this will be my last post on this thread. Quickscoping has been in games before Call of Duty, but Call of Duty has the most advantageous version of quickscoping. Quickscoping does take advantage of the aim assist in the game and it is due to a glitch/exploit of the way aim assist is in COD. On a side note, a bug and a glitch are not the same thing.
 
All I'm saying is that people have no problems doing it on PC where aim assist doesn't exist, ergo it doesn't rely on aim assist.

...and bugs and glitches are exactly the same thing. They're completely interchangeable.

"Glitches/bugs are software errors that can cause drastic problems within the code, and typically go unnoticed or unsolved during the production of said software."
 
All I'm saying is that people have no problems doing it on PC where aim assist doesn't exist, ergo it doesn't rely on aim assist.
He's a console player. So, most of us experience the same thing, except, of course, for you PC players. Us console players have aim assist turned on by default. Developers between IW and Treyarch have designed the games as such, to "help" casual players, to "assist" newbies in getting used to the game. Problem is, that these newbies or intermediate players - after they've gotten used to the game, they've incorporate aim assist into their playstyle, which is what @Atlas of Karma was trying to say. Once players get used to their weapon of choice, they still keep the aim assist on, and Quickscopers took [ahem; takes] advantage of this.
...and bugs and glitches are exactly the same thing. They're completely interchangeable.

"Glitches/bugs are software errors that can cause drastic problems within the code, and typically go unnoticed or unsolved during the production of said software."
Actually, while yes - they're the same thing, but a glitch is different in that once discovered, it's exploitable. It's a loophole. A bug on the other hand, is an un-avoidable kind of glitch. You drop into a pool of water, and the game takes you into this little "hole." You've just discovered a bug, because it takes you into an infinity "fall." It's in MW2, it's in Saint's Row 3, and plenty of other games I'm forgetting.

Both of you are right. Just both of you see it differently.

I understand what @Atlas of Karma is trying to say especially glitch/exploit combination. That kind of loophole is what makes quickscopers more universally hated and stigmatized as losers. The aim assist tells the game "shoot right there." As if the game is a self-run computer. So, with some practice, players exploit this and use their sniper rifles as if it was a single-burst SMG/LMG.
 
He's a console player. So, most of us experience the same thing, except, of course, for you PC players. Us console players have aim assist turned on by default. Developers between IW and Treyarch have designed the games as such, to "help" casual players, to "assist" newbies in getting used to the game. Problem is, that these newbies or intermediate players - after they've gotten used to the game, they've incorporate aim assist into their playstyle, which is what @Atlas of Karma was trying to say. Once players get used to their weapon of choice, they still keep the aim assist on, and Quickscopers took [ahem; takes] advantage of this.

Actually, while yes - they're the same thing, but a glitch is different in that once discovered, it's exploitable. It's a loophole. A bug on the other hand, is an un-avoidable kind of glitch. You drop into a pool of water, and the game takes you into this little "hole." You've just discovered a bug, because it takes you into an infinity "fall." It's in MW2, it's in Saint's Row 3, and plenty of other games I'm forgetting.

Both of you are right. Just both of you see it differently.

I understand what @Atlas of Karma is trying to say especially glitch/exploit combination. That kind of loophole is what makes quickscopers more universally hated and stigmatized as losers. The aim assist tells the game "shoot right there." As if the game is a self-run computer. So, with some practice, players exploit this and use their sniper rifles as if it was a single-burst SMG/LMG.

I understand that there is aim assist in the console version of the game, but my point is that quick scoping does not rely on or "exploit" it. Every weapon in the game benefits from the advantages of aim assist equally. It's there because it's physically impossible to move a thumbstick with the same precision that you can move a mouse with.

If you don't like quick scoping, that's fine. I think it's retarded when people run around only quick scoping and whine about hard scoping, but to call it a bug/glitch or exploit is just silly because it is simply aiming quickly. If you know there's a sniper with average or better aim in your game then stop moving in the open and use cover more effectively. It only takes 2-3 hits from most assault rifles to kill someone in a CoD game, you can easily get those off before a sniper can even pull his scope up and he's gonna have a hard time hitting you regardless if you're using cover well.

Glitch and bug are literally two words for the same thing, some can be exploited and some can't. For example in CoD4 the rock on Overgrown that you can clip into and shoot out of is a bug that can be exploited, but the AK-47 damage nerf when you add an attachment is a bug that can not be exploited.

An exploit is an unintended feature which can be abused to gain an unfair advantage, but these are different from bugs in that they aren't the result of coding or other mistakes by the developers; they're usually just features that haven't been thought through as well as they should have been. For example using one man army for infinite n00b tubes in MW2.

I think you guys are getting confused between bugs/glitches and exploits.
 
Every weapon in the game benefits from the advantages of aim assist equally. It's there because it's physically impossible to move a thumbstick with the same precision that you can move a mouse with.
That's different.
I understand that there is aim assist in the console version of the game, but my point is that quick scoping does not rely on or "exploit" it.
You're not getting it, dude. Quickscoping is quick-scoping, I get that. What @Atlas of Karma and I are saying is that people do it like a LMG/SMG, or at the very worst those... friggin... fucking... shitty... 360 no-scope/quickscopes, which by default is relying on aim assist.
If you don't like quick scoping, that's fine. I think it's retarded when people run around only quick scoping and whine about hard scoping, but to call it a bug/glitch or exploit is just silly because it is simply aiming quickly. If you know there's a sniper with average or better aim in your game then stop moving in the open and use cover more effectively. It only takes 2-3 hits from most assault rifles to kill someone in a CoD game, you can easily get those off before a sniper can even pull his scope up and he's gonna have a hard time hitting you regardless if you're using cover well.
It is a glitch. (But one that is designed by Activision & Co.) I said this before, and I'll say it again: Aim Assist tells the game "shoot. over. here." As if it is its own A.I. So, you can be a newbie and quickscope either by luck, or practice. But the practice will be a short practice. Because aim assist is telling the game game to aim at a specific location, and at times the bullet penetration is 'improved' to say the least. The game already did all the work for you, all you'd need is the right perks, and the right attachments to solidify your kill.

Do you know why 360-[quick]scopers exist? It's because those 360 (scopers) piece of shits think they can get a kill with 360 shots due to ...aim assist.
Glitch and bug are literally two words for the same thing, some can be exploited and some can't. For example in CoD4 the rock on Overgrown that you can clip into and shoot out of is a bug that can be exploited, but the AK-47 damage nerf when you add an attachment is a bug that can not be exploited.
That COD4 rock is a perfect example of what I meant by a bug, but is being exploited even today. About 8 years later, they still haven't gotten that patched up. A glitch is like, something broken in the game itself that is sometimes game breaking, and sometimes not, and sometimes it's bothersome but there's a "run around."

One example is: Some of these glitches allow you to go outside of the map.
An exploit is an unintended feature which can be abused to gain an unfair advantage, but these are different from bugs in that they aren't the result of coding or other mistakes by the developers; they're usually just features that haven't been thought through as well as they should have been. For example using one man army for infinite n00b tubes in MW2.
That's one example of an exploit. Now, try going to every single spawn point in a map and killing every single one of your enemies in a 5 second span. Oh, yes, I've seen that. Many times, especially in MW3.
I think you guys are getting confused between bugs/glitches and exploits.
Nope.
 
That's different.

You're not getting it, dude. Quickscoping is quick-scoping, I get that. What @Atlas of Karma and I are saying is that people do it like a LMG/SMG, or at the very worst those... friggin... fucking... shitty... 360 no-scope/quickscopes, which by default is relying on aim assist.

It is a glitch. (But one that is designed by Activision & Co.) I said this before, and I'll say it again: Aim Assist tells the game "shoot. over. here." As if it is its own A.I. So, you can be a newbie and quickscope either by luck, or practice. But the practice will be a short practice. Because aim assist is telling the game game to aim at a specific location, and at times the bullet penetration is 'improved' to say the least. The game already did all the work for you, all you'd need is the right perks, and the right attachments to solidify your kill.

Do you know why 360-[quick]scopers exist? It's because those 360 (scopers) piece of shits think they can get a kill with 360 shots due to ...aim assist.

That COD4 rock is a perfect example of what I meant by a bug, but is being exploited even today. About 8 years later, they still haven't gotten that patched up. A glitch is like, something broken in the game itself that is sometimes game breaking, and sometimes not, and sometimes it's bothersome but there's a "run around."

One example is: Some of these glitches allow you to go outside of the map.

That's one example of an exploit. Now, try going to every single spawn point in a map and killing every single one of your enemies in a 5 second span. Oh, yes, I've seen that. Many times, especially in MW3.

Nope.

I don't think you fully understand how aim assist works. Your bullet will always go where you aim it (accounting for what little recoil the game has of course) with the exception of hipfire, which has a random spread the size of your crosshairs, and if you're airbourne. What aim assist does is create a sticky effect once you target an enemy to help you stay on target. Yes, it makes it easier to kind of slap someone with your crosshair when you quickscope, but it has the same effect on every other weapon too. Aim assist does not make your bullets go somewhere other than where you're aiming and it does not physically move your aim.

The ballerina sniping stuff doesn't rely on aim assist, that's just blind luck. Most of it is just doing all the stupid spinny stuff and then shooting in the general direction of an enemy hoping that you hit them. No skill involved, it's basically the CoD lottery. If you trick shot enough times you'll hit something eventually.
 
Your bullet will always go where you aim it (accounting for what little recoil the game has of course) with the exception of hipfire, which has a random spread the size of your crosshairs, and if you're airbourne. What aim assist does is create a sticky effect once you target an enemy to help you stay on target. Yes, it makes it easier to kind of slap someone with your crosshair when you quickscope, but it has the same effect on every other weapon too. Aim assist does not make your bullets go somewhere other than where you're aiming and it does not physically move your aim.
Good to know! :) We're having a good discussion here.
The ballerina sniping stuff doesn't rely on aim assist, that's just blind luck. Most of it is just doing all the stupid spinny stuff and then shooting in the general direction of an enemy hoping that you hit them. No skill involved, it's basically the CoD lottery. If you trick shot enough times you'll hit something eventually.
Also, you pretty much agree with @Atlas of Karma with this comment.
 
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