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MW3 or Black Ops

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While playing MW3 online I noticed that once you die you can be respawned almost anywhere where as in black ops and many other online shooters you respawn at your team's base. This I find is very stupid and has caused many a player to rage quit. I mean how crappy is it when your on a killstreak and then a random guy from the other team kills you because you were unawear of them even being there until it was to late
 
Trust me... I have had some assholes spawn up my butthole in M-dub-3 for sure. At least in black ops the spawns made sense 90% of the time.
I think I would say the majority of the times where I die more than once in a row is due to poor spawn placement.
I've gotten used to just stopping and pitching the ol tent for 10 seconds or so after spawning. Just because I know at times I'm going to spawn with people near me.
And unfortunately... lately I've been finding the baby monitor aka heartbeat sensor useful in preparing me for a bad spawn.
 
Yeah I have to start doing the same things. But why have they made the multiplayer spawn system so crappy in MW3 is there like a reason for this to boost noob's kills or to stop people from over dominating?
 
Spwans where made close to disencourage camping and promote the "fast paced, gun-on-gun action" cod was apparrently so famous for. Needlessto say they piss me off. hell me and my friends say when we die from the damn spwaning system we say "its just the game adjusting our score". Maps need some expanding...
 
Supposedly they had hotfixed the spawns in MW3. But I find it incredibly worse now... ESPECIALLY if you're a flanking style player.
Seems like now, if you flank the enemy team, they spawn all around you.

But I know from back in my times of Forging in Halo: Reach, that creating a balanced spawn system is a complicated thing where even 5 feet can make all the difference.
 
Bah, thats one thing i hate about MW3. You respawn and the next thing you know BAM you are dead. It causes soo much rage and it does get fairly annoying pretty darn quick. There should be a specific place each team respawns or when you die you spawn where there is no one around. It's only fair.
 
I have also come across the spawn problem. In Hard Hat, it's easy to spawn in a place few meters from the person and kill them. I was laying prone in that corridor tunnel, not thinking of the spawn point behind me or on the side... The person shot me from behind. This infuriated me because like everyone else said, the spawns are usually on the team's side.

I think the spawn points in the game is the biggest flaw of MW3, next to the weapon draw speed, you can't really counter someone anymore. In COD4 I could turn around and shoot the player, this is not the case in MW3. What's worse is that everytime you shoot someone there's a bounce to each shot - making it impossible to kill someone from a distance. It's 10x's worse when you're shooting and being shot at the same time. They didn't need to put that much pinch in every shot, that's my other big complaint. The pinch in COD4 was worlds better than the one in MW3.
 
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